| Wizards releases Draconomicon: Metallic Dragons |
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| Written by Dwarmij | |||
| Wednesday, 23 December 2009 00:51 | |||
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Draconomicon: Metallic Dragons
D&D Rules Supplement
Draconomicon: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign. This supplement presents dragons both malevolent and benign, and gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about the roles that metallic dragons fill in a D&D game. Story and campaign elements in the book give Dungeon Masters ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, encounters, and pregenerated treasure hoards. Item Details Excerpts: Draconomicon: Metallic Dragons: Alternate Powers In today's Draconomicon: Metallic Dragons preview, we look at alternate powers for dragons -- specifically those for cobalt, mithral, and silver dragons. Alternate PowersThe statistics blocks in this book and in Monster Manual 2 show common, iconic powers of metallic dragons. Dragons might develop other powers through training, environment, or magic, allowing you to create surprising adversaries. Cobalt Dragon PowersCold and sullen, a cobalt dragon believes that good fences make the best neighbors. It can form its breath into a frigid wall or draw upon dark powers of the Shadowfell. Ice Wall An ancient cobalt can shape a wall of ice from its breath. This power replaces rimedeath fog. ![]() Area wall 10 within 10; the dragon conjures a solid wall of ice 10 squares long and 10 squares high. The wall blocks line of sight and prevents movement through it. Any creature that starts its turn adjacent to the wall takes 15 cold damage and is slowed until the end of its turn.
Shadow Hail Cobalt dragons that live in the Shadowfell can mix their innate cold powers with necrotic energy from the realm of the dead. This power replaces savage mauling. ![]() Area wall 10 within 10; the dragon conjures a solid wall of ice 10 squares long and 10 squares high. The wall blocks line of sight and prevents movement through it. Any creature that starts its turn adjacent to the wall takes 15 cold damage and is slowed until the end of its turn.
Mithral Dragon PowersMortal concerns of space and distance do not confine mithral dragons. These astral creatures can temporarily phase out of existence, gaining strength from mysteries that lie beyond. Interplanar Stasis A mithral dragon can become trapped between the world and the Astral Sea and turn into a ghostlike figure frozen in time. This power replaces wing buffet. Interplanar Stasis (minor; recharges when first bloodied)
![]() Area wall 10 within 10; the dragon conjures a solid wall of ice 10 squares long and 10 squares high. The wall blocks line of sight and prevents movement through it. Any creature that starts its turn adjacent to the wall takes 15 cold damage and is slowed until the end of its turn.
Mithral Mists An elder or ancient mithral dragon can teleport other creatures and rearrange a battle. This power replaces mithral prescience. ![]() Close burst 3; level + 5 vs. Will; the target is teleported to a square within 10 squares of the dragon. Effect: The dragon teleports 10 squares.
Silver Dragon PowersCompassionate and honorable to friends, silver dragons show no mercy to enemies. This ruthlessness can manifest in varying powers. Bloodied Onslaught A silver dragon can gain a power similar to bloodied breath for its dragon's onslaught or furious dragon's onslaught. This works best for Huge and larger dragons because of their long reach. This power replaces bloodied breath. Dragon’s onslaught or furious dragon’s onslaught recharges, and the dragon uses it, gaining a +2 bonus to the attack rolls.
Breath Weapon: Immobilizing Breath Silver dragons can adapt their freezing breath to immobilize foes. This power replaces the dragon's normal breath weapon. ![]() ![]() ![]() Close blast 5; level + 1 vs. Reflex; 1d10 + one-half level cold damage, and the target is immobilized (save ends). Each time the target makes a saving throw against this effect, it takes cold damage equal to one-half the dragon’s level.
Chill Recovery When an elder or ancient silver dragon recovers from a harmful effect, it unleashes a triumphant burst of cold. This power replaces unstoppable. ![]() Close burst 3; level + 3 vs. Reflex; the target is immobilized (save ends).
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| Last Updated on Saturday, 26 December 2009 05:49 |





